GAMIFICATION


Make it Social

This is a sector of the FinTech world currently only being explored by a handful of companies.

Gaming has become mainstream and accounts for more than 160 million Americans with about 1.7 billion worldwide gamers.

In the United States alone, 30% of those gaming fall between the 18-35 age bracket representing the millennial generation.

Millennials currently account in the U.S. alone for approximately $1.3 trillion of economic spending power.

Quotes and information regarding gamification and millennials sourced from; Statistia, GeekWire, BCG, Goldman Sachsand VentureBeat.